Hot on the heels of the more militant members of the Open Combat warband is their healer, again based really loosely on another member of my old LARP group. He is a Heresy Miniatures model that I have given a hand transplant to. In the game he is armed with fists (which really don't do all that much) and a bow (which instead of wounding, actually heals its target). The bow on his stat sheet represents his ability to heal, rather than being a really weird option I have given him.
Next up is the Necromancer. Again he is a Heresy Miniatures model, this time he had a head transplant to make him look a bit less like the cultist model he is supposed to be. He has been given a much more pallid skin tone as I can't help but feel necromancers are unlikely to be getting much in the way of sun . . . He has also been given a bow, which this time represents his ability to raise the dead (he shoots at an imaginary undead troop and if he wounds it, it actually gets raised within 2" of him) and has a hand weapon just to give him a bit of staying power in combat. I actually want this guy to survive in combat, while the healer shouldn't last more than a turn or two if he is daft enough to get caught.
Lastly I have two new bits of scenery that tie into this game. A undertakers props pack designed for the game Malifaux and a whole graveyard piece from the old days of GW. The undertakers props are single bit resin pieces and are a really nicely sculpted and cast, I really can't complain about these bits at all. The GW piece is more of the hard foam that Ziterdes uses, while, this particular one was bought, as cheaply as I could manage, from ebay and had been partially repainted, so it has taken a few hours to try and tidy it up a bit. My next terrain purchase is going to have to be the Rendra grave stones set to do the bulk of the graveyard, but the big GW bit makes a spectacular centre piece.
|The warband finally sight their quarry|
Thanks for reading.